Warlords battlecry iv game
If Age of Wonders can get a sequel in this day and age then why not Warlords? Will it ever happen? No idea. But lets hope it will. I hope so too and that's a good reference. There is a WBC 4 but it really sucks and they turned it into a turn based strategy game.
Originally posted by mindtrick :. And Warlords 4 is actually older than Warlords Battlecry 3. It was released in while WBC 3 was released in I disagree with your assessment that Warlords IV sucked, fans of the Warlords series were generally happy with it, it got good reviews, and it was competent at what it set out to do. You just went in expecting it to be WBC, which is a spin off series. Ghuldarkar View Profile View Posts.
Too lazy to ever read this, but the devs collected some ideas from players in about what they'd want in a wb4. Originally posted by Ghuldarkar :. I would love a WBC4, even if that is compromising a little bit. I would love it with some modern 3d graphics, with some physicks thrown in there a little bit, you know, if skeletons die for a crush attack, some bones could fly a little bit.
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Sure, there are other trapping like spells, magic items and so on but it's pretty much the same formula that has made the series reach its fourth version over 13 years. The problem is that Warlords IV fails one of the most important tests for any "sequel": it's not as good as its predecessor, Warlords III: Darklords Rising, which was released back in Perhaps the most important factor in determining the long term playability of a strategy game is its AI.
If the computer can't put up a fight, it makes the whole thing a big waste of time. Warlords IV's AI is decent and certainly playable, but it's a surprise that it isn't as decisive as in previous Warlords games. The problem is one of aggressiveness -- or lack thereof. The computer opponents simply lack a killer instinct, attacking deep into enemy territory and then calling off the dogs, allowing you to dig yourself out of a hole. A strategy game does not have to be extremely challenging to be fun, but when the computer fails to take advantage of obvious mistakes it takes some of the luster off of the game.
The Warlords series has never been known for lavish visuals or first-rate sound effects, so with the hard-nosed AI stripped away, the overall experience suffers. You won't find yourself saying, "Well, at least it looks pretty. It's also a mystery why there are no boats in the game; to cross a river you need to either control a stack of flying units dragons, unicorns, giant bats, etc. One thing you can count on with every Warlords release is a smorgasbord of features and Warlords IV does not disappoint.
The game comes with a robust editor, a huge campaign, ten races from dark elves to dragons, and two important new features: the STS combat system and a persistent warlord hero that stays with you from battle to battle, earning experience and gaining power and skills along the way. In the past, combat was completely automated-you simply watched the outcome unfold.
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