Introducing autodesk maya 2009




















Illumination and reflections are also real-time in Viewport 2. Naturally, this makes your working environment a lot better since you can get a good idea of how the content will look straight in the viewport instead of waiting on a preview render. Learn More. Maya is faster in several different areas, in ways that more artists will notice in their everyday work:. The Graph Editor gets two new filters to help refine animation curves, particularly helpful in motion capture situations.

The Butterworth filter smooths out curves for a more predictable result. The Key Reducer creates a simpler, easier to use animation curve by assessing the keys and removing ones that are not needed to extrapolate movement.

Learn More Help for novice animators. Maya includes rigged and animated characters from RenderPeople. Maya has some important updates that will make it easier to for tools developers and pipeline directors to build it into a studio pipeline. Learn More Rigging Improvements. Maya has a few key updates that are going to improve the lives of rigging and character TDs.

If you want to read the full documentation to see what else is new, go here. Sign In. Fake or Foto. Upload your work. Graphs Compounds Textures 3D models Shaders. Base meshes Stamps Plugins Stencils. Your career in 3D. Events Fake Or Foto Products. The Maya Blog. Like Liked Buy Maya Now. Try Maya Free. Posted By. TJ Galda. Published In. Blog - The Maya Blog. The latest update to Bifrost is here, simplifying the creation and delivery of complex simulations To post a comment please login or register.

Tom Lemon 2 years ago. All the modeling bugs that were introduced in and are still there, nothing has changed since then. Bug fixes list is impressive but has nothing to do with actual real bugs. I have no idea what took you year and half but its not worth the money.

These libraries are:. OpenMaya—Contains fundamental classes for defining nodes and commands and for assembling them into a plug-in. OpenMayaUI—Contains classes necessary for creating new user interface elements such as manipulators, contexts, and locators.

OpenMayaAnim—Contains classes for animation, including deformers and inverse kinematics. OpenMayaRender—Contains classes for performing rendering functions. These libraries are shared libraries so that many plug-ins can use them at the same time. The libraries are located in the lib directory. Mac OS X environment. The Maya API examples are located within the devkit directory. This directory contains an applications and plug-ins folder. The applications folder contains examples of stand-alone API applications while the plug-ins folder contains Maya API plug-in examples.

The method for building stand-alone or plug-ins varies on the different platforms. In most cases, Makefiles are used. We do not provide the compiled plug-in and applications binaries on the Maya installation DVD.

You must build these yourself. We provide extensive documentation with the Maya API. The documentation components we provide are:. Related documentation includes:. In addition, when building a plug-in or a standalone, you must use the compiler and linker that is recommended for the release. This information can be found in the Whats New or in Introduction to building plug-ins and applications of the documentation.

Show in Contents. Plug-ins can be built in two ways: As dynamic or relocatable libraries which are loaded into Maya using standard operating system functionality.



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